Eksagerasi animasi god toon dalam cerita Alkitab: Kisah Daniel dalam konteks historis dan kultural

Authors

  • Andreas James Darmawan Institut Desain dan Bisnis Bali http://orcid.org/0000-0002-5557-6352
  • I Made Gede Arimbawa Program Studi Penciptaan dan Pengkajian Seni Institut Seni Indonesia Denpasar
  • I Made Marajaya Program Studi Penciptaan dan Pengkajian Seni Institut Seni Indonesia Denpasar

DOI:

https://doi.org/10.30995/kur.v9i2.729

Abstract

Exaggeration is a solution to attract attention again when conveying a message, especially when the message is an old, repeated message. This exaggeration is needed to provide novelty to the target's boredom with old, repetitive messages. This research examines a Bible story film with a bold novelty value with the scientific knife of romantic hermeneutics. The episode that is the scope of the research is the story of Daniel in the Lion's Cage, from a Korean animation studio called God Toon. This research uses a descriptive qualitative method, which describes historical and cultural contexts obtained from several literary sources, interviews, and researcher interpretations. The research results are a study of exaggeration in Biblical characterizations, which gives rise to reference implications for research that addresses similar topics. The impact of the research is to encourage similar efforts that try to make a breakthrough in the target's boredom of receiving Bible stories that are visually relatively the same, as well as trying to generate story messages so that they continue to gain interest and a place in the hearts of Christians.

 

Abstrak

Eksagerasi merupakan solusi untuk menarik atensi kembali dalam menyampaikan sebuah pesan, apalagi pesan yang hendak disampaikan adalah pesan lama yang berulang; eksagerasi ini diperlukan sebagai solusi dalam upaya memberikan kebaruan pada kejenuhan target pada pesan lama yang berulang. Penelitian ini mengkaji sebuah film cerita Alkitab dengan nilai kebaruan yang berani dengan pisau keilmuan hermeneutik romantisme. Episode yang menjadi lingkup penelitian adalah cerita Daniel di Kandang Singa, dari studio animasi korea bernama God Toon. Metode penelitian ini menggunakan metode kualitatif deskriptif, yang menggambarkan kedua konteks baik historis maupun kultural, yang didapatkan dari beberapa sumber literatur, wawancara, dan tafsiran peneliti. Hasil penelitian berupa sebuah kajian tentang eksagerasi pada penokohan Alkitab, yang melahirkan implikasi acuan bagi penelitian yang mengangkat topik yang serupa. Dampak penelitian adalah mendorong upaya serupa yang mencoba melakukan terobosan bagi kejenuhan target menerima cerita Alkitab yang secara visual relatif sama, serta berupaya mengenerasi pesan cerita agar tetap mendapatkan minat dan tempat dalam hati umat Kristiani.

References

Arimbawa, I Made Gede, Mercu Mahadi, and I Nyoman Dana. “Pelatihan Peningkatan Kompetensi Komputer Desain Bagi Disabilitas Di Yayasan Bunga Bali.†JPPM (Jurnal Pengabdian dan Pemberdayaan Masyarakat) 5, no. 2 (2021): 183–194.

Barron, Robert, and John L Allen Jr. To Light a Fire on the Earth: Proclaiming the Gospel in a Secular Age. Image, 2017.

Bayoe, Yurika Vitri, Meily Lunanta Kouwagam, and Parel Tanyit. “Metode Pembelajaran Melalui Film Superbook Dan Minat Belajar Firman Tuhan Pada Anak Usia 6-8 Tahun.†Jurnal Jaffray 17, no. 1 (2019): 141–156.

Boyer, Paul. When Time Shall Be No More: Prophecy Belief in Modern American Culture. Harvard University Press, 1994.

Brown, William J, and Kevin Crawford. “Provoking Biblical Conversations through Popular Media: Lessons Learned from The Shack and Superbook.†Glocal Conversations 1, no. 1 (2013).

Chandler, Daniel. Semiotics: The Basics. New York: Routledge, 2017.

Chiu, Yu-Tang, and Yu-Ching Chang. “Examining the Visual Styles and Visual Techniques in Animation Stories-A Case Study of The Amazing World of Gumball.†In 2018 1st IEEE International Conference on Knowledge Innovation and Invention (ICKII), 324–326, 2018.

Chung, Yu-Jyun, and Fang-Suey Lin. “Localization of Catholicism through the Study of Religious Images—A Case Study of the Our Lady Queen of China Cathedral Tainan Diocese, Taiwan.†In Knowledge Innovation on Design and Culture: Proceedings of the 3rd IEEE International Conference on Knowledge Innovation and Invention 2020 (IEEE ICKII 2020), 221–225, 2022.

Darmawan, Andreas James, I Wayan Mudra, and I Ketut Suteja. “Creation Process and Visual Aesthetics at Jesus and Mary Images in Balinese Wayang Characters.†In 4th Borobudur International Symposium on Humanities and Social Science 2022 (BIS-HSS 2022), 1403–1413, 2023.

Dillard, Raymond B, and Tremper Longman. An Introduction to the Old Testament. Zondervan, 1994.

Evans, Annette H. “The Bible for Children in a Postmodern Context: How Do Children Form Explanatory Concepts?†Verbum et Ecclesia 35, no. 1 (2014): 1–7.

Glatch., Sean. “What Is Magical Realism in Literature?†Accessed July 26, 2202. https://writers.com/what-is-magical-realism-in-literature.

Huber, Brittany, Megan Yeates, Denny Meyer, Lorraine Fleckhammer, and Jordy Kaufman. “The Effects of Screen Media Content on Young Children’s Executive Functioning.†Journal of experimental child psychology 170 (2018): 72–85.

Hutahaean, H. “Tantangan Teologi Agama-Agama: Suatu Diskursus Model. KURIOS (Jurnal Teologi Dan Pendidikan Agama Kristen), 6 (2), 255--270,†2020.

Leader, Jason Andrew. How Christologies May Be Shaped by the Broader Visual Cultural Environment. Lancaster Theological Seminary, 2010.

Panjaitan, Firman, and H H Siburian. “Allah Yang Kreatif Dan Dinamis Dalam Ayub 42: 7-17: Sebuah Perlawanan Terhadap Teologi Retribusi. Kurios: Jurnal Teologi Dan Pendidikan Agama Kristen, 6 (2), 240,†2020.

Potter, Joyce Elizabeth. “Beautiful for Situation: Bible Literature and Art in Modern Books for Children.†Children’s Literature Association Quarterly 11, no. 4 (1986): 186–192.

Pradopo, Rachmat Djoko. “Semiotika: Teori, Metode, Dan Penerapannya Dalam Pemaknaan Sastra.†Humaniora 11, no. 1 (1999): 76–84.

Sawan, Fransiskus, and Marselus Ruben Payong. “Penguatan Karakter Moderasi Beragama Melalui Literasi Keagamaan Dalam Pendidikan Kristiani.†KURIOS (Jurnal Teologi dan Pendidikan Agama Kristen) 9, no. 2 (2023): 297–309.

Seramasara, I Gusti Ngurah. “Perubahan Kreativitas Seni Sebuah Proses Simbolis Dalam Kategori Sejarah.†Mudra Jurnal Seni Budaya 32, no. 2 (2017).

Ward Sr, Mark. “‘Head Knowledge Isn’t Enough’: Bible Visualization and Congregational Culture in an Evangelical Church.†Interdisciplinary Journal of Research on Religion 14 (2018).

Wijiati, Maria. “Strategi Mengomunikasikan Injil Kepada Generasi Mileneal.†Regula Fidei: Jurnal Pendidikan Agama Kristen 5, no. 2 (2020): 107–117.

Downloads

Published

2023-08-30

How to Cite

Darmawan, Andreas James, I Made Gede Arimbawa, and I Made Marajaya. 2023. “Eksagerasi Animasi God Toon Dalam Cerita Alkitab: Kisah Daniel Dalam Konteks Historis Dan Kultural”. KURIOS 9 (2):441-53. https://doi.org/10.30995/kur.v9i2.729.

Issue

Section

Articles